Little Alchemy is often a sport of experimentation.
It’s free, and it’s available for iPhone and Android (through Google Play); you can even play online.
The policies of play are pretty straight forward. Starting with four elements: air, earth, fire, and water, which appear as icons in your screen. By adding any two elements together, you get another “element,” which might or might not be combinable in turn. Elements are added by dragging one over another, after which either nothing happens (given that they don’t make new things), or perhaps a new icon appears inside their place. You can add core part to itself; air + air = pressure, by way of example. You’ll find 560 items you will make, plus one bonus item (that we found about halfway through.) You’ll get dropping and dragging whenever you have a very short while to spare, looking to create an additional element.
The screen shows the elements you’ve already made about the right; the left side in the screen is perfect for combining elements. A counter towards the bottom lets you know what number of elements you’ve made out of the possible 560. (The screenshot was apparently taken during an earlier iteration with the game, when only 500 elements may be created.) You can set the library to indicate either each of the elements you’ve created, or merely the ones that will actually be combined; “final elements” include the end in the road and can’t be utilized to create other elements. You may also decide to have final elements underlined, to help you tell them apart. “Flood” within the screenshot is a final element.
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